*Tactical Match 3 DAY * 3 days 6-8 March,2015 5 March 2015 NLT 1800 Check and Registration in at Benny’s Colville Inn 1900-UTC Social in Colville

Friday, March 6,2015 Location: Kettle Falls Area (Map will come with Match Packet) 0730- Meet at Benny's for Carpool to site 0800- Match Brief all competitors must attend. 0815 Match Day 1 – Colville WA, stages 1-5 1700 Match Day 1 complete at Colville, WA

Saturday, March 7, 2015 Location: Kettle Falls Area (Map will come with Match Packet) 0800- Match Brief all competitors must attend. 0815 Match Day 1 – Kettle Falls, stages 1-8 1700 Match Day 1 complete at Kettle Falls

Sunday, March 8, 2015 0730-Meet at Benny's Colville Inn for Carpool 0815 Match Day 2 Kettle Falls Area (Map will come with Match Packet) 1200-1400 Military Sniper Foundation side match 1400 Awards Ceremony

STAGES

The stages are designed to challenge the teams with their shooting skills and thought processes. There will be stage weapons and additional skills required during the stages to complete it. The stages have titles like Combat Search and Rescue, Combat Outpost, SWAT Challenge, Defense, Valley, Meadow, Over watch, Spotter Talk, The Ridge and IED Lane.

 

Equipment

Equipment required for the Match must be carried at all times. RO’s will advise if Team can “ Drop Rucks,” or if they need to carry Rucksacks through the Stage.

Team must carry weapons and ammo, any additional observation equipment they might need Spotting Scopes, Bino’s Laser Range Finders, PDA’s, any weapons cleaning, any snivel gear, food and water. Only snivel and food and water are required. If you don’t have LRF or other observation equipment you won’t penalized. You won’t be able to borrow from others though.

Coaches are allowed on the range, coaches must stay with Team they are a coach for. Coaches can provide extra food and water and observe the Team as they compete in the stages. Coaches can watch stage for further training value.

Safety

  1. Violation of any safety rule will result in match disqualification (DQ) no refund.
  2. Basic safety rules are the baseline for safety at this match.
  3. Competitors shall practice good muzzle control and firearm safety at all times. Competitors that do not handle their weapons safely will be disqualified from competing further in the match with no refund of match fees.
    1. Do not ever allow the muzzle of your weapons to point at anyone.
    2. Do not load your weapons until directed to do so by a range officer.
    3. Do not put your finger on the trigger until your sights are aligned with your target.
    4. Obey all Range Officer commands immediately.
  4. In addition to the Basic definition of an Accidental Discharge, the stage RO may call an A.D. using his own judgment. Example: if the competitor was clearly not engaging a target. Any round that does not impact within 10 Meters of the target the competitor is engaging is declared to be an AD.
  5. The entire competition area is a "cold range."
    1. No firearms may be loaded at the match site except under the direct command of a RO.
    2. Long-guns shall be kept unloaded in cases or on a designated rack, and carried muzzle up or muzzle down and the action open.
    3. "Sweeping" any person with a weapon's muzzle will result in immediate D.Q.
    4. Not clearing your ballistic loophole and shooting a wall or sandbag you will be DQ.
  6. All firearms must have a functioning safety, subject to verification by an RO at any time. (A pistol that has not had any factory safety devices disabled will be considered to have a safety for the purpose of this rule.)
  7. Any firearm or ammunition deemed by any RO or match staff to be "unsafe" for any reason may not be used in the match until a determination is made by the match director that it may continue
  8. Any firearm that can be demonstrated by any RO or match staff to have a hammer/striker that will fall without the trigger being pressed shall be deemed unsafe and may not be used in the match until repaired.
  9. Any rifle slung must have an empty chamber, unless directed by the stage RO.
  10. No person shall consume or be under the influence of alcohol or non-prescription drugs at the match site. Any person found to be impaired and unsafe as a result of legitimate prescription drugs may be directed to stop shooting and requested to leave the range, no refund.
  11. Eye and ear protection is mandatory.
  12. This match includes dynamic shooting in natural terrain. Match staff will communicate what are safe directions to point firearms while shooting, or while waiting. This will typically be presented during a stage or match briefing. The competitor shall note and obey the safe muzzle direction guidelines.

Teams , You can Team up with friend or we can Team you up with someone before the Match.

  1. Each team shall be comprised of two competitors.
  2. Targets designated as rifle targets may only be engaged by the shooter, with his rifle.
  3. Each shooter shall shoot the same firearms each day for the entire match.
  4. For the purposes the preceding rule, the "same firearm" shall be defined by a specific combination of caliber, receiver, barrel, stock, grips, sighting device.
  5. Team of Shooters can have coach who follows team from stage to stage. Must stay in holding area before stage. Can watch stage for further training focus. Coach will not report or talk with other teams before they go through stage.
  6. Unless otherwise directed by the stage RO, team members will stay within arms'-reach while shooting on all stages. Every shot fired without team members in this proximity will incur a procedural penalty.
  7. For a team to be scored as "completed" for a task or navigation point, both team members but be present within arms' reach.
  8. While travelling, team members must be within 10Meters of each other at all times, unless directed otherwise by match staff or briefing.

Equipment

  1. All equipment must be carried at all times.
  2. Shooter 
    1. Minimum caliber: None
    2. Maximum caliber: None
    3. Maximum muzzle velocity: none
    4. Ammunition no steel or penetrator core, no armor piercing
  3. Pistols
    1. Minimum caliber: 9mm Luger
    2. Must be carried in a holster that will retain the pistol during vigorous activity.
    3. Holster may be "mounted" to your person or to your pack only. If it is mounted to the pack, it may only be mounted on a waist belt in such a manner that it can be drawn by the competitor without removing his pack. Any holster connected to the pack waist-belt must be a closed retention-style flap holster*. Cross-draw configurations are not allowed regardless of where the holster is mounted. (* For the purposes of this rule, a holster is a flap holster if it has a movable part that covers the rear of the pistol and physically prevents the pistol from leaving the holster, and is held in position by some mechanism such as a hook, latch, button, etc. A retention holster without a rear flap does not quality.)
    4. Pistol must be in safe operating condition
    5. Pistol can have Comps, barrel ports, lights, optics, just need to have holster that can safely carry the pistol.
  4. When selecting your rifle choices, keep in mind that the majority of targets will be reactive armor steel plates. If your load does not have enough momentum to cause a hit indication that is detectable by a spotter, your shot will be counted as a miss. For reference, .223 is known to have acceptable target indication for rifle. Any shooting accessories may be used provided they are carried by the team during every stage. Accessories include but are not limited to:
    1. bipods, bags, shooting sticks, slings, jackets, gloves, or other shooting support devices
    2. optics such as spotting scopes, binoculars, and range-finders
    3. secondary optics for use on rifle or carbine
  5. Ammunition that must be "fired" to be unloaded once chambered is declared to be unsafe and may not be used in this match. All firearms must be able to be completely unloaded without firing a round.
  6. No steel core, steel jacketed armor piercing, incendiary or tracer bullets will be permitted.
  7. Teams violating Equipment Rules will be subject to scoring and DQ
  8. In the interest of fairness to all competitors, active night vision devices (night vision optics) are permitted.
  9. GPS devices are permitted for land nav.
  10. Electronic maps are permitted.
  11. All two-way communications devices are allowed, this means cell phones are allowed (Not much service in the area). Teams must have a way for Shooter and Spotter to communicate
  12. Note: there is nothing that prohibits "PDA" style ballistic computers, I strongly encourage Teams to use whatever Technology they have to shoot well. I want to see what the industry has come up with.